On Assassin's Creed Odyssey I was in support of the Biome Team for a couple of weeks and in charge of the material creation on various subjects:
- Pavements for the cities (poor/average/rich)
- Rocks and sand for the river bed.
- Wallstones for terrace cultivation areas.
- Bloody mudd for bovine sacrifice Altar.
Textures were fully made with Substance tools using the following pipeline:
-Height, Normal, AO, Curvature, ID mask made in Substance Designer
-Albedo and Glossiness made in Substance Painter using custom material library.
Hope you'll like It!