Assassin's Creed Odyssey - Biome Materials - by Jonathan BENAINOUS

On Assassin's Creed Odyssey I was in support of the Biome Team for a couple of weeks and in charge of the material creation on various subjects:

- Pavements for the cities (poor/average/rich)
- Rocks and sand for the river bed.
- Wallstones for terrace cultivation areas.
- Bloody mudd for bovine sacrifice Altar.

Textures were fully made with Substance tools using the following pipeline:

-Height, Normal, AO, Curvature, ID mask made in Substance Designer

-Albedo and Glossiness made in Substance Painter using custom material library.

Hope you'll like It!